Table Talk.
Before the first draw. A clear plan for a good game.
Table Talk / Rule Zero
Say before shuffling up
This is my Bracket 3 Duskana Bears deck. I make lots of creatures and win by attacking. My three Game Changers are Gaea’s Cradle, Worldly Tutor and Teferi’s Protection. I have creature tutors, but no two-card infinite combos, extra turns or mass land denial. Kudo makes everyone’s creatures base 2/2 Bears, while keeping their abilities and other types. Radagast lets my first creature each turn arrive at instant speed, so I can play a wide board quickly.
hunter.foiltilt.com/duskana-bears/tournament-3/
What to tell the table
- No mass land denial.
- No extra turns.
- No two-card infinite combos.
- Kudo affects every creature on the battlefield, including opponents’ creatures.
- Creature combat is the plan; Radagast can speed up deployment on other players’ turns.
How the deck plays
Make lots of Bears, then attack together. Duskana gives each attacking creature with base power and toughness 2/2 +3/+3 for the turn. A little 2/2 Bear hits like a 5/5! Kudo is your key card: he makes every other creature on the battlefield a base 2/2 Bear, on both sides of the table. Kudo is already a 2/2 Bear himself.
Make more Bears and attack when the path is clear. Craterhoof Behemoth, Jetmir, Shared Animosity and Akroma’s Will can turn a wide board into a huge attack. Return of the Wildspeaker, Forth Eorlingas! and Kindred Summons give you more ways to finish.
What to watch
Keep your commander in play
Flawless Maneuver is free only while you control a commander on the battlefield. Akroma’s Will can do both modes if you control a commander as you cast it. Usually that means Duskana; the command zone does not count.
Kudo changes both teams
Kudo makes your big creatures base 2/2 too. Beorn, Craterhoof and Jetmir keep their abilities, and Duskana can boost them when they attack. Counters and bonuses still matter, so an opposing creature may be bigger than 2/2.
Changelings are Humans too
Return of the Wildspeaker skips all your changelings, Werebear, The Earth King and the Human Knights from Forth Eorlingas! Making them Bears does not remove Human.
Save a shield
Against a destroy-based board wipe, save Heroic Intervention, Flawless Maneuver, Boros Charm, Selfless Safewright or Akroma’s Will. Indestructible does not stop exile or a creature’s toughness falling to zero. Teferi’s Protection phases your permanents out. Eladamri’s Call can find Safewright while a wipe is on the stack, if you can still pay for or convoke it.